![]() ![]() ![]() local temp_var_1 = game:GetService("Players").LocalPlayer local temp_var_2 = game:GetService("Workspace").CurrentCamera local temp_var_3 = temp_var_1:GetMouse() local function getClosestPlayerToCursor() local temp_var_4 = nil local temp_var_5 = math.huge for i, v in pairs(game:GetService("Workspace"):GetChildren()) do if v:FindFirstChild("Health") and v.Health.Value > 0 and v:FindFirstChild("Root") then local temp_var_6 = game:GetService("Workspace").CurrentCamera:WorldToViewportPoint(v.Root.Position) local temp_var_7 = (Vector2.new(temp_var_6.X, temp_var_6.Y) - Vector2.new(temp_var_3.X, temp_var_3.Y)).magnitude if temp_var_7 0 then arguments = the_current_closest_player_to_me. end end return BulletHandler_from_module_script(self, unpack(arguments)) end NetworkManager = V end end end end - These variables are only for the ClosestPlayer function. V3RMILLION.NET ")" Please be sure to give credits to the author of this script (^) ]] local ModuleScriptsPath = game.ReplicatedStorage:GetChildren() local NetworkManager for I, V in next, ModuleScriptsPath do if V:IsA("ModuleScript") then local temp_var_1 = require(V) for I2, _ in next, temp_var_1 do if I2 = "FireProjectile" then V.Name = "=" - There was no reason to rename, but i did it while testing some new features. ![]()
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